![]() GPU with GDeflate (left) loading in 0.8 seconds vs CPU with Zlib (right) in 2.36 seconds. Not only has the time been reduced from 2.36 seconds to 0.8 seconds, the CPU usage has also dropped from 100% max to just 15.08%. Microsoft provided a sample which shows GPU decompression on the left side and CPU decompression on the right side. Not to mention, it will be quicker to just move data from GPU memory to the GPU. This should greatly improve decompression speeds, as GPUs are better optimized for parallel operations. The assets are still sent to the CPU for decompression, and only then are they sent to the GPU memory.ĭirectStorage 1.1 cuts the CPU out of the loop by introducing GPU decompression. This version only improved loading times for high-speed NVMe storage. However, DirectStorage 1.0 does not have the most essential feature yet. It was an important milestone that opens a new chapter for PC gaming. Earlier this year, Microsoft introduced DirectStorage 1.0 technology, the highly anticipated solution to speed up the process of loading the game assets quicker. ![]()
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